Monday, 7 January 2013

Olik's Redemption - 3D Game Created in C++

Olik's Redemption - 3D Game Created in C++ Tube. Duration : 14.83 Mins.


This is a game made from scratch I've been working on for about 5 months for Final Project at Full Sail University. I was part of a team of 12 people, 5 programmers, 4 artists, and 3 producers. We had to create a design document for our game then we had to actually develop the entire thing. I was responsible for creating the entire rendering engine, special effects engine/ maya exporter, GLSL shader wrapper, resource manager (for handling creating/recycling/deleting all game resources), bounded volume hierarchy for collision detection, vbo static/animated mesh classes, gpu skinned animation, level manager (for loading of level data), keymapping, post processing effects, and I did some mel scripting for making the maya level exporting easier. The game was rendered using OpenGL and audio using WWise. The story of the game is you play as a young viking child named Olik. One day you are left behind as all the other people in your village are out raiding, then a horde of barbarians come in and invade your village so you have to pick up the mystical sword containing the spirit of your ancestors to help you fight because Olik is to clumsy to do it on his own. Along the way you will find ancient runes that give you the powers to call upon lighting to help defeat your enemies. Once you make your way down to the village you must fight the monstrous barbarian Jotun in order to protect your town and become a hero! Level 2 is pretty impressive go to "7:50" to skip to it! There is an ...

0 comments:

Post a Comment