In this video I demonstrate the 3D interaction prototype that I have developed during my Master Thesis at Fraunhofer FIT in Bonn, Germany. The system uses a depth sensing camera, which is based on the time-of-flight principle and measures phase shifts of a reflected infrared signal. My contribution is the computer vision algorithm, the gesture recognition technique as well as the concept and implementation of the demo application.
Friday, 18 January 2013
3D Multi-touch Prototype for Augmented and Virtual Reality
3D Multi-touch Prototype for Augmented and Virtual Reality Tube. Duration : 5.03 Mins.
In this video I demonstrate the 3D interaction prototype that I have developed during my Master Thesis at Fraunhofer FIT in Bonn, Germany. The system uses a depth sensing camera, which is based on the time-of-flight principle and measures phase shifts of a reflected infrared signal. My contribution is the computer vision algorithm, the gesture recognition technique as well as the concept and implementation of the demo application.
In this video I demonstrate the 3D interaction prototype that I have developed during my Master Thesis at Fraunhofer FIT in Bonn, Germany. The system uses a depth sensing camera, which is based on the time-of-flight principle and measures phase shifts of a reflected infrared signal. My contribution is the computer vision algorithm, the gesture recognition technique as well as the concept and implementation of the demo application.
Labels:
Augmented,
Ghouls,
Mattel,
Microfiber,
Monster,
Multitouch,
Prototype,
reality,
Virtual
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