Please refer to the video "iliGHT 3D Touch: multitouch collaboration on 3D mockups " www.youtube.com for an updated version of this work. Our 3D multitouch system combines a collaborative multitouch interface with the immersive 3D visualization techniques that are stereo and head tracking. Our additional multi-view support enables two users visualizing a single 3D mockup with their own viewpoints. This demonstration has been developed within the framework of an European research project, V-City. Immersion has been chosen to introduce this system among "Emerging technologies" during the Siggraph 2010 (July - Los Angeles).
Showing posts with label Immersive. Show all posts
Showing posts with label Immersive. Show all posts
Saturday, 2 March 2013
3D Multitouch: When Tactile Tables Meet Immersive Visualization Technologies
3D Multitouch: When Tactile Tables Meet Immersive Visualization Technologies Tube. Duration : 4.70 Mins.
Please refer to the video "iliGHT 3D Touch: multitouch collaboration on 3D mockups " www.youtube.com for an updated version of this work. Our 3D multitouch system combines a collaborative multitouch interface with the immersive 3D visualization techniques that are stereo and head tracking. Our additional multi-view support enables two users visualizing a single 3D mockup with their own viewpoints. This demonstration has been developed within the framework of an European research project, V-City. Immersion has been chosen to introduce this system among "Emerging technologies" during the Siggraph 2010 (July - Los Angeles).
Please refer to the video "iliGHT 3D Touch: multitouch collaboration on 3D mockups " www.youtube.com for an updated version of this work. Our 3D multitouch system combines a collaborative multitouch interface with the immersive 3D visualization techniques that are stereo and head tracking. Our additional multi-view support enables two users visualizing a single 3D mockup with their own viewpoints. This demonstration has been developed within the framework of an European research project, V-City. Immersion has been chosen to introduce this system among "Emerging technologies" during the Siggraph 2010 (July - Los Angeles).
Labels:
Balls,
Fiance,
Holding,
Immersive,
Multitouch,
Tables,
Tactile,
Technologies,
Visualization
Friday, 1 March 2013
Fusion4D - Natural and Immersive User Interface for Manipulating 3D Objects
Fusion4D - Natural and Immersive User Interface for Manipulating 3D Objects Tube. Duration : 1.68 Mins.
For more information please visit www.interlab.pcs.poli.usp.br Fusion4D is an innovative user interface that uses 3D glasses and the Kinect to let users interact with 3D objects as if they were in the real world, allowing them to move, rotate and scale the objects, explode them into its parts, and even navigate in time to see what the objects will look like in the past and future. The project was developed by Keila Matsumura and Roberto Sonnino as their graduation project in the University of São Paulo - Escola Politécnica.
For more information please visit www.interlab.pcs.poli.usp.br Fusion4D is an innovative user interface that uses 3D glasses and the Kinect to let users interact with 3D objects as if they were in the real world, allowing them to move, rotate and scale the objects, explode them into its parts, and even navigate in time to see what the objects will look like in the past and future. The project was developed by Keila Matsumura and Roberto Sonnino as their graduation project in the University of São Paulo - Escola Politécnica.
Tuesday, 5 February 2013
Most Insane Immersive Movie Experience EVER, Part 1
Most Insane Immersive Movie Experience EVER, Part 1 Tube. Duration : 1.33 Mins.
Check out this guy's room totally change into the movie he is watching! No SFX, no post production, no cuts, everything you see here is 100% for real. We were funded by the Video Store of PlayStation® Store (www.greatfilmsfillrooms.com) to make a series of movie related videos using 'Immersive Imaging' which takes 3D projection mapping as its starting point, but gives the viewer a supercharged experience with the help of the PlayStation Move controller. In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.
Check out this guy's room totally change into the movie he is watching! No SFX, no post production, no cuts, everything you see here is 100% for real. We were funded by the Video Store of PlayStation® Store (www.greatfilmsfillrooms.com) to make a series of movie related videos using 'Immersive Imaging' which takes 3D projection mapping as its starting point, but gives the viewer a supercharged experience with the help of the PlayStation Move controller. In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.
Labels:
Experience,
Immersive,
Insane
Saturday, 26 January 2013
Sensics Natalia SmartGoggles, Immersive 3D Glasses for 360 degree Gaming with Android OS
Sensics Natalia SmartGoggles, Immersive 3D Glasses for 360 degree Gaming with Android OS Video Clips. Duration : 0.82 Mins.
As seen on CES 2012. Sensics Natalia, A Pair Of Immersive 3D Glasses with Android Operating System. For Gaming in Augmented Reality 360 degree experience. Sensics, which has patented a technology called stereoscopic vision Smartgoogles with which you can have that feeling in 360 degrees around us and, moreover, recognizes the movements of our hands in real time. Sensics Natalia is full 3D capability and 360 degrees of visibility, incorporating some kind of motion sensor. While the concept is clearly aimed at gaming, there's no mention of partners or titles. An indeterminate version of Android opens a lot of possibilities on that front, and the PR claims that the SmartGoggles can be used with outside video sources from phones, tablets, game consoles, computers and other devices. Unlike traditional goggles that, at best, provide head motion tracking and rely on external devices for user input, SmartGoggles™ provide real-time, first-person tracking of the user's hands. This offers a natural way to interact with content, games, and applications. First-person hand tracking can go anywhere with the SmartGoggles™, providing limitless tracking area. SmartGoggles™ represent a dramatic departure from existing goggles, which are essentially a monitor on your head. "Imagine being able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content," explains Boger. "Just like the iPhone allowed ...
As seen on CES 2012. Sensics Natalia, A Pair Of Immersive 3D Glasses with Android Operating System. For Gaming in Augmented Reality 360 degree experience. Sensics, which has patented a technology called stereoscopic vision Smartgoogles with which you can have that feeling in 360 degrees around us and, moreover, recognizes the movements of our hands in real time. Sensics Natalia is full 3D capability and 360 degrees of visibility, incorporating some kind of motion sensor. While the concept is clearly aimed at gaming, there's no mention of partners or titles. An indeterminate version of Android opens a lot of possibilities on that front, and the PR claims that the SmartGoggles can be used with outside video sources from phones, tablets, game consoles, computers and other devices. Unlike traditional goggles that, at best, provide head motion tracking and rely on external devices for user input, SmartGoggles™ provide real-time, first-person tracking of the user's hands. This offers a natural way to interact with content, games, and applications. First-person hand tracking can go anywhere with the SmartGoggles™, providing limitless tracking area. SmartGoggles™ represent a dramatic departure from existing goggles, which are essentially a monitor on your head. "Imagine being able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content," explains Boger. "Just like the iPhone allowed ...
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