Real-time "holographic" video chat using two Kinect cameras to capture one participant, and a custom compression algorithm and network protocol to stream the resulting 3D video data across the Internet. The other side of the conversation was filmed off a consumer 3D TV with a regular video camera; I apologize for the bad video quality. Note: the Wiimote was not used for head tracking; only to control the program and to move through the virtual space. The network protocol uses lossless compression using a Hilbert-curve traversal and run-length and delta encoding for the depth stream, and a Theora video codec for the color stream. The resulting bandwidth is about 750 kB/s for one Kinect camera. More information at idav.ucdavis.edu The 3D office model was provided by VITAL Environments.
Monday, 4 February 2013
A Day at the Office
A Day at the Office Tube. Duration : 4.30 Mins.
Real-time "holographic" video chat using two Kinect cameras to capture one participant, and a custom compression algorithm and network protocol to stream the resulting 3D video data across the Internet. The other side of the conversation was filmed off a consumer 3D TV with a regular video camera; I apologize for the bad video quality. Note: the Wiimote was not used for head tracking; only to control the program and to move through the virtual space. The network protocol uses lossless compression using a Hilbert-curve traversal and run-length and delta encoding for the depth stream, and a Theora video codec for the color stream. The resulting bandwidth is about 750 kB/s for one Kinect camera. More information at idav.ucdavis.edu The 3D office model was provided by VITAL Environments.
Real-time "holographic" video chat using two Kinect cameras to capture one participant, and a custom compression algorithm and network protocol to stream the resulting 3D video data across the Internet. The other side of the conversation was filmed off a consumer 3D TV with a regular video camera; I apologize for the bad video quality. Note: the Wiimote was not used for head tracking; only to control the program and to move through the virtual space. The network protocol uses lossless compression using a Hilbert-curve traversal and run-length and delta encoding for the depth stream, and a Theora video codec for the color stream. The resulting bandwidth is about 750 kB/s for one Kinect camera. More information at idav.ucdavis.edu The 3D office model was provided by VITAL Environments.
Labels:
Delivery,
Office,
Sleeping,
Walkthrough
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